

Nice job! So interesting,why don't u release a camera tool for Red Dead Redemption 2? It could be awesome really,especially for cutscenes 🥺 Would be awesome if future versions could support Outriders, it has some amazing vistas, and Ansel support is weird to say the least 😊 Tales of ARISE. I can't use the controller with the camera. Is it possible to custom bind / make a shortcut for misc settings such as enabling the game speed & player invulnerability ?īy using "JoyToKey", you can now operate the camera with the controller. With a restructuring this should now be fixed and it should be more robust.Ī little bit more info would be great :) What game, what did you do exactly? is it a gamepass game or not? Some games had internal padding in the structures so the new UUU couldn't always find the right objects. Minimizing the character size to 0 could make it fall through the floor in some games. The new IGCS system brings the camera paths so every supported game now has camera path support too. V4.0: Build with the new IGCS and now using internally a new system to access engine objects directly. Per game configuration save, so you can use different settings per game.Ability to use the 'SET' command in the console.Ability to dump the Object store contents in detailed format.Invulnerability for your character (in the games that support this).Character scaling to make your character smaller or bigger.Game speed control (slow-motion, speed up).Pillarbox/letterbox removal in custom aspect ratios.Hotsampling (resize the game window to any resolution).HUD toggle (AHud and UMG/Slate widget based).Engine Console for specifying tweaks and UE4 commands.Multiple timestops (slomo 0 based, and UWorld::IsPaused based).

Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

